If Sayonara Wild Hearts kicked off a new revolution in music games I’d be over the moon. In a time of short attention spans and the Spotify-playlist induced decline of the album format, this format is the perfect way to get people to engage with a collection of songs and prevent music from becoming background noise. Imagine something like Daft Punk’s Interstellar 5555 that you can play along to. Even if you mess up you just get thrown back a few seconds, your only punishment a short break in the song.Įverything here ties together so well that you wonder why more bands haven’t released tie-in video games with albums. While early tracks are straightforward, later ones demand attention, reflexes and the ability to coordinate your movements with the music. Sayonara Wild Hearts wants you to see the end credits and hear the whole album, but that doesn’t mean it’s a mindless. The difficulty level is perfectly pitched for what this is. But the dynamic backgrounds, trippy cityscapes and excellent animation elevates the tunes – especially in the tracks with Linnea Ollson’s vocals. Sayonara Wild Hearts’ gameplay is primarily a delivery system for Daniel Olsén’s music, which could easily stand on its own without the game. As the credits roll I feel like a million bucks. It feels like my brain is getting a soothing massage, all that stress and fatigue being squeezed out and replaced with yummy poptimist fuzz. An hour later I’ve got a Cheshire Cat smile as I expertly speed my way though a purple psychedelic landscape to a lovely synth-pop soundtrack. A minute later the volume is cranked right up. Two minutes in I’ve switched all the lights in the room off.
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